AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games Performance in Australia Q2 2022
In Q2 2022, the top 5 hybridcasual games in Australia showed varied performance in terms of weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2022, the top 5 hybridcasual games in Australia exhibited diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Zen Match - Relaxing Puzzle from Moon Active saw a peak in weekly revenue at around $60K in mid-April, followed by a gradual decline to approximately $40K by the end of June. Weekly downloads experienced a significant spike to nearly 30K in mid-April but decreased steadily to about 4.9K by the end of the quarter. Weekly active users also showed a downward trend, starting at roughly 79K in late March and ending at approximately 52K by the end of June.
Kingdom Guard: Tower Defense TD from TAP4FUN (HONGKONG) LIMITED had a fairly stable revenue, fluctuating between $29K and $47K throughout the quarter. Downloads ranged from 1.2K to 3K per week, with a slight peak at the end of June. Active users remained relatively consistent, starting at around 8.3K and ending at approximately 8.4K.
Rush Royale: Tower Defense TD by MY.GAMES B.V. reported a peak in weekly revenue at $45K in mid-April, which then declined to about $25K by the end of June. Weekly downloads ranged from 4K to 6.7K, showing minor fluctuations. Active users increased from around 21.9K in late March to a peak of 26.2K in late April, maintaining around 25K by the end of June.
Beatstar from Space Ape Ltd experienced relatively stable revenue, peaking at $33K in late April and ending at about $31K in late June. Downloads varied between approximately 7.2K and 13.5K, with a peak in mid-April. Active users saw an increase from around 50.3K in late March to 65.2K in mid-April and stabilized around 60.8K by the end of June.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd showed a steady weekly revenue, fluctuating between $13K and $20K. Downloads ranged from 3.3K to 6.6K, with a noticeable peak in late May. Active users started at around 14.1K in early April and declined to approximately 9.6K by late June.
These insights are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.